PUBG Update: Vaulting & Climbing are Already Available on Test Server
2017-11-14

PUBG Update: Vaulting & Climbing are Already Available on Test Server

New important and long-awaited features for PlayerUnknown’s Battlegrounds such as vaulting and climbing as well as ballistics overhaul and changes in vehicle driving are available for testing for a limited period of time. The developers noted that the test build is not stable and users may experience crashes and other bugs.

Test schedule (UK time)

  • November 14th 02:00 AM – November 15th 02:00 AM

Region & Modes

  • NA SOLO First-person / Third-person
  • ASIA SOLO First-person / Third-person

Patch Notes

Client Optimization

  • Optimized terrain data to reduce memory usage
  • Reduced the lag issue when terrain is loading
  • Reduced the lag issue when multiple players are in sight

Server Optimization

  • Optimized server performance by adjusting network throughput

Action

  • Added vaulting & climbing action

Gameplay

  • Vehicle driving balance is modified (We are adjusting driving sounds to be more realistic. Sources of vehicle sounds will be improved)
  • Vehicle driving is adjusted to be more realistic (This is an early stage of balancing. We need your feedback to improve driving)
  • Improved the vehicle and passenger animations

Ballistics overhaul

  • Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel time
  • Large scopes (8x, 15x) now have variable zoom that can be adjusted using the Mouse Wheel (by default)
  • Red dot, holo and 2x sights can now have their reticle's brightness adjusted using Mouse Wheel
  • Hit areas have been modified
    • Neck is now protected by the helmet
    • Damage to the chest area is increased
  • Base damage is now modified by weapon class
    • The actual damage is now taking into account following multipliers:
      • Base damage stat of the weapon
      • Distance traveled by the projectile (damage decreases over distance)
      • Hit area damage multiplier
      • Weapon class multiplier
  • Fixed the excessive aim-punch while leaning in ADS mode
  • Removed the blurring effect of the weapon and objects close to camera that appeared in non-ADS mode

Vehicles

  • Unified the sizes of all UAZ models, the number of seats decreased to 4

UI/UX

  • Improved the backpack capacity UI in the inventory screen