CS:GO Update: Vertigo Replaces Cache in Competitive Map Pool

A new update has been released for Counter Strike: Global Offensive, in which the developers introduced new music kit and sticker capsule, fixed multiple bugs and updated Vertigo. The main change of the update, however, is that Vertigo has replaced Cache in the Active Duty Group, meaning that the map will most likely be played at all upcoming events.

Patch Notes:

NEW RELEASES

  • A new music kit EZ4ENCE by The Verkkars is now available for purchase.
  • A new Feral Predators Sticker Capsule is now available for purchase.

MAPS

  • Vertigo has been moved from Reserves Group into the Active Duty Group.
  • Cache has been moved from Active Duty Group into Reserves Group.

Vertigo:

  • Added new cover in bottom of mid, that doubles as a ramp towards “window” to B site
  • Pushed up CT spawns slightly
  • Prioritized spawn positions, CTs will be biased towards forward spawns, Ts biased towards rear spawns
  • Added corner railing to catwalk on B site
  • Blocked two man boost on top of spools in CT spawn
  • Blocked angle over wall when going down stairs from B site towards T spawn
  • Tweaked T stairs up to bombsite B
  • Tweaked layout of T spawn slightly
  • Updated bombsite target models on sites
  • Elevator shaft injuries now count towards the injury statistic
  • Fixed various clipping issues

GAMEPLAY

  • Grenades will no longer go through closed doors in certain rare circumstances.
  • Players can no longer pick up weapons through walls or without direct lineofsight.

MISC

  • Fixed certain textures sometimes not rendering when running with d3d9ex launch option.
  • Fixed an issue causing certain areas to not render correctly when spectating a player with zoomin activated.
  • Fixed items removed from user’s inventory sometimes showing up in loadout and buy menu incorrectly.
  • Fixed player disconnect messages to have neutral names when communication preference is set to sanitize player names.
  • Added “consecutive_round_losses” value for each team to Game State Integration output.
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